9/25/2023 0 Comments Apps similar to parsecThis was a while ago, but I've messed around with a RasberryPi since last posting, and to be specifically relevant, I'd made a program to respond to keypresses by sending a message to a program running on the RPi that then "does things" (drone stuff, not important). A bit late but, better late then never, maybe. Originally posted by chayder:i'm interested in continues with alternatives, after 2 years, any solution are present or you've decided develop your own solution? thanks for answer. Thanks for your time, I know we are not the only ones with these issues, so I'm hopeful there's some options available, but if there isn't, I'l be sure to share ours if no one else beats us to it. Asking both because I don't we the difference, data is data, but also because it might be worthwhile understanding if we make our own prog for this purpose. If you think these settings are too low to enjoy, that's simply a problem we do not share, as our enjoyment is not noticeably undermined with these settings, and though it might be a little more challenging at 14 fps on, say, an action game, this is a handicap one of us actually claims they would enjoy (though, I think they are just more than wiling to deal with it and just really want to get this working).īeyond trying to find a way to share these kinds of data between machines, does anyone happen to know why there's, ANY delay in data sent between our machines? I ask this with the knowledge that we get pings between our computers of less than a half second, via direct ping and in game pings from VARIOUS games, including pings through games not being hosted by any of our machines where there is not a direct connection between our machines (such as the like, 4 MMOs we've ever played). Here's examples of our OBS sets, perhaps this could help explain why OBS works and Steam/Parsec do not. We are thinking of finding a way to use OBS to stream AV and "something else" to transmit inputs, and though we are very close to just writing up a program to do all of this ourselves, we'd hate to go through the effort of functional alternatives already exist (keyword functional). We believe we can get around the delay, or at the very least reduce it from 4-6 seconds to <1 second, by hosting a server and streaming directly between our machines, but this wouldn't work well for more than one person, and we've no guarantee how effective this solution will really be until we try it (it also appears to be quite a lot of hassle to setup, as opposed to just using OBS and an existing streaming site). We've had great success with streaming in general, having only tested OBS and Twitch, The only downside there, is again, an AV delay. It was actually much closer to displaying footage consistently, but this too had an AV delay, so all in all, not functional in our case. We've tried Parsec, about 6-8 months ago I think, which suffered from more or less the same issues. This may be more an issue with Steam's stream service and lack of lower configurations for it, than an issue with Remote Play, regardless why, it is not an option for us. This doesn't really work at all though, because we literally cannot see footage 95% of the time, with audio cutting in and out quite inconsistently. In our recent testing of Steam's Remote Play, there's still issues with the stream side of it, but the control input sharing did in fact appear to work, mostly (complex mouse movement seems not possible, but otherwise it was almost completely responsive). Specifically, we are looking for programs or ways to share Audio, Video, and Control with minimum delays and maximum performance. As title suggests, looking for alternatives to what features Steam's Remote Play offers.
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